Despite what you may have grown up believing, people are not born creative. People don’t grow up destined for careers as artists or musicians. Research tells us creativity is an iterative process in which anyone can engage, and not restricted to a type of person.

This week, Steelcase and Microsoft announced a new partnership that will help people reach their creative potential at work. Both Steelcase and Microsoft believe we all have the capacity to create. But, joint research by both companies reveals while people feel more pressure to produce creative work, the conditions for creativity are suboptimal in most workplaces:

83%  People who say they are asked to be creative at work either weekly or daily.
72%  Diverse group of workers who say their future success depends on their ability to be creative.
40%  Less than half of workers say they have a culture that encourages creativity.
44%  People who feel like they could be more creative at work if they had a place to work without  distractions.
25%  People who think they can be creative in places available for group work.

Rhythm of Creativity

Work used to be very linear — a process focused on efficiency with repetitive tasks where people could specialize. But, the need for more creative work requires a much different rhythm. Creativity is the ebb and flow of activities that involves working alone, in large and small groups or in pairs. The process is fluid and ideas evolve as teams iterate in an organic way.

The Disconnect between Place and Technology

To support the creative process, we need a new set of creative places and technologies. Until now, space and technology in the workplace have often been planned separately by different teams with different objectives. That’s why Steelcase and Microsoft are working together to develop Creative Spaces, an immersive ecosystem that brings together space and technology to help people generate new ideas and move them forward.

This new set of Creative Spaces includes a range places and technologies to enable a creative rhythm. A balanced ecosystem includes technology that is both mobile and integrated into the physical environment as well as spaces designed for individual “me” work and “we” group work.